Board games are making a triumphant comeback in our increasingly digital world with modern themes designed to engage players in complex strategy and problem solving. Whether a seasoned player or new to these types of games, we are excited to offer our patrons the opportunity to borrow them.
Games will be on display in Media and can be checked out at the Media desk. Up to two games at a time may be checked out for two weeks with up to two renewals each. For more information on borrowing and returning board games, please refer to our Board Game and Puzzles Lending policy.
Board games available for check out include:
This medieval-themed game was named for the French city of Carcassonne, which is famous for its intact Roman and Medieval fortifications. It is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etc.
Having placed a tile, the player can then decide to place one of his meeples (a little wooden character representing the player) on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. To begin, the game board is built with hexagonal terrain tiles, and then players place small houses on spaces where three of these terrain hexes meet to start their settlements.
On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations. Each settlement is worth 1 victory point and each city is worth 2 victory points. The first player to get to 10 victory points wins the game.
Several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases.
Race for the Galaxy
In this card game, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments.
At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase’s action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role.
Ticket to Ride
With simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars that they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
“The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,” says Ticket to Ride author, Alan R. Moon. “The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.”
Ticket to Ride: Europe
This game will take you on a new train adventure across Europe. It’s a complete, new game that does not require the original version. But, like the original version, the game remains simple, can be learned in five minutes, and appeals to both families and experienced gamers.
More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces. But, the overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards.